Hey kids! If you’re a filmmaker, animator, or storyboard artist and you don’t know what screen direction is, you might want to read this.
For the record, there are always exceptions to the rule in filmmaking, which is why I pointed out 3 examples here.
I’ve also found that comic books tend to NOT take screen direction as seriously as film does, but I’m still on the fence if this is wise or not. My favorite comics pay close attention to screen direction so as to not confuse the reader.
Czech architect Karel Hubáček is responsible for the retro-futuristic tower rising over 300 ft above majestic Ještěd mountain.
The building itself has a futuristic flare (or at least “the future” according to the 60s) both inside and out. The tower was designed to naturally extend the silhouette of the mountain it tops, but isn’t merely decorative. It is a television transmitter, built to withstand the extreme climate. Built between 1966 and 1973, the Ještěd Tower was awarded the Perret Prize, an honor bestowed by the International Union of Architects.
Below the tower is a hotel and restaurant, both of which embraced the “space age” motif with rounded egg chairs hanging from ceilings and gold-tinted lighting, everything decidedly round. The view is one of the most breathtaking in all of the Czech Republic, looking out over parts of Germany and Poland, and the majority of Bohemia.
You can reach the hotel by either walking or driving up the mountain or using a cable car. It is the location used in the movie “Grandhotel,” if you’d like to get a sneak peek before hauling yourself up to the top of the hill.
Clarke (1889-1931) was an Irish illustrator and stained glass artist who gained widespread recognition for his contributions to Edgar Allan Poe’s Tales of Mystery and Imagination, Goethe’s Faust, and… promotional booklets for Jameson Irish Whiskey.